FW: [CT] Re: Realtime by DKM (SPOILERS for end of tAB)

Dan Moran continuing-time@ralf.org
Wed, 30 Oct 2002 16:20:03 -0800


I'm resending this -- it appears to have gotten swallowed. If it shows
up a second time, forgive me.

~~~~~

>Which books are planned to contain the answers to these questions? I 
>suspect the AI War will address the genesis of The Source and Trent's 
>role in it, but are there books planned for the origins of the various 
>gods?

The Time Wars -- 2nd Camber series -- covers that ground pretty
thoroughly.

AI War doesn't cover genesis of the Source -- that happens in Crystal
Wind (which I've been writing in.) After Crystal Wind I'm doing the 1st
Camber Tremodian series, Camber's Way. I had the outline for that open
the other day, too.

>when you go to write a book in the series, how much plot detail do you 
>have planned?

Varies a lot by book. I've worked real hard at not knowing what happens
in "The Always Rising of the Night" -- I'd like to come to that fresh.

I know exactly what happens in the Camber stories -- who lives, who
dies, what the timeline of events is, etc. I can tell you every
meaningful thing Camber does in his entire life -- I can't do that with
Ola Blue, and don't want to.

>I know when I try to write anything longer than a few dozen pages, if I

>know what's going to happen in the story, I start to lose interest in 
>the project. Have you had a similar experience? How did you overcome 
>it?

Varies -- except for the ending I knew everything that was going to
happen in AI War before I started writing it. I've got 80 or 100 pages
of Crystal Wind (Deserts of Glass) and still don't know what happens in
the second half of the novel (Crystal Wind) except in a really general
sense. Ups and downs to knowing in detail what's happening before you
write -- you get to concentrate more on clever detail, which helps sell
things -- otoh, you're never surprised by what happens in your story,
which is one of the things that makes writing fun. Mixed bag.

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