[CT] New story at QueenOfAngels: Strings
Dan Moran
Jimbo at QueenOfAngels.com
Mon Feb 23 17:16:30 PST 2004
About 2 years ago now I participated in a Space Command workgroup put
together by John Ringo. One of my suggestions was a persistent VR of the
Earth. I think it's probably safe to publish this at this point:
4. A persistent virtual world.
We've taken steps in this direction. Spy satellite photographs are
interpreted -- objects found in them are given elevation, width, and
used
in planning for operations of various sorts. To the best of my
knowledge,
though, these have been not been persistent models -- that is, they're
built as needed on a one-off basis. This needs to stop.
Modeling the entire world is now a practical endeavor using
off-the-shelf
technology. By "model" I don't mean creating 3D Studio Max or Lightwave
files (though some lightweight rendering technology, perhaps a flavor of
OpenGL, would be useful for realizing the data in visual form); I do
mean
creating a unified database that is updated, automatically, by
information
from spysats, from ground and air observation, from intercepted
communications, from traffic systems (including air traffic control),
from
GPS -- in short, from any system that produces reliable, automated,
locatable data. By locatable I mean that knowing merely that a ship or
airplane (or building) exists is of very limited utility. Knowing that
it
exists and where it is located is of great use. I specify automated
because
the system I'm describing must be entirely automated or it will fail.
I've
been a database programmer for over 20 years, and have been designing
process automation systems for almost as long. Process automation is
successful and scalable to the degree that humans are removed from the
system except at the end points. Humans may provide input to the system
and
they may consume the output of the system (information, some tangible
product) -- but if they are involved in the system in production, they
are
inevitably the spots where the system will fail to scale.
From this continually-updated database of humans, buildings, vehicles,
weapons -- of physical items that can be positioned with varying degrees
of
accuracy -- it's possible to provide extraordinarily sophisticated
analysis
and early warning. Tag a known weapon or weapons system in the virtual
world -- if one of our sources of data collection reports that the
weapon
has moved, raise a flag for review by some human somewhere. Tag a known
human or collection of humans -- a division of an army, say, or a single
individual. If he/they move, raise a flag for review. This is relatively
simple database programming -- set up criteria for events within the
virtual world, and as they occur, raise warnings. Criteria will be
simple
at first -- but as the database is fed, the virtual world will become
more
accurate and more useful as an early warning or as predictive system.
Want to train special forces for a mission in a particular city? This
system, when functional, will permit your forces to walk or drive
through a
city's streets -- any city's streets -- without ever having been there.
Let me be clear that I'm not advocating anything like the "Matrix," or
any
other active, science-fictional, continually-running virtual reality.
What
I'm advocating is much more limited (and therefore more useful.) I'm
advocating the collection of massive amounts of data in a uniform
format.
How that data is expressed -- as reports, as warnings, as 3D
walkthroughs
-- is another and somewhat separate issue.
This work could begin today. It's not something that needs to wait for
better storage or more computing power, though it will benefit immensely
from the inevitable advances in those areas. I can speculate about what
you
could then hang upon such a framework -- extend the system beyond its
immediate focus on locatable assets, and begin tracking, for example,
more
abstract objects such as "IRA" or "Hamas." But tracking physical
entities
through a location-based three-dimensional virtual world would be
sufficient to get started. (It's also worth noting that the more points
of
collection such a system has -- to tie in with my earlier points
regarding
lighter/cheaper/quicker -- the more useful it will be.)
-----Original Message-----
From: continuing-time-bounces at ralf.org
[mailto:continuing-time-bounces at ralf.org] On Behalf Of William Case
Sent: Monday, February 23, 2004 2:52 PM
To: 'Discussion of works/books of Daniel Keys Moran'
Subject: RE: [CT] New story at QueenOfAngels: Strings
An interesting article I found off slashdot this afternoon regarding the
US Military's attempt to simulate Earth. Obviously the level of detail
we were discussing is not yet there but it's a possible pre-cursor..
<http://news.bbc.co.uk/2/hi/technology/3507531.stm>
http://news.bbc.co.uk/2/hi/technology/3507531.stm
-Bill
-----Original Message-----
From: Dan Moran [mailto:Jimbo at QueenOfAngels.com]
Sent: Thursday, January 01, 2004 3:05 PM
To: continuing-time at ralf.org
Subject: [CT] New story at QueenOfAngels: Strings
Happy new year. You have to register to read this:
http://38.118.133.185/forum/viewtopic.php?p=18497#18497
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