This is intended to be a (hopefully amusing) peek into the character creation process for Allan. I've typed it in straight from my brainstorming in my notebook, embarrassing mistakes and all. Bits in [braces] are post-creation commentary.
At that point, I had a vivid and appealing picture of the daughter of Raven. So how did she become Allan Hugo? Well, the game was listed as a "live action" game. In person, I'm pretty obviously not a petite female, and I want to have the other players suffering that odd character/player confusion that I'd felt before myself in these sort of situations. So I reluctantly gave up on the notion of playing Raven's daughter.
Looking like Dawn was then dropped for obvious reasons. The bass playing notion I dropped just because it seemed unnecessary. When I said "computer hacker", I was actually thinking "cracker". That notion faded some, and ending up migrating more to a proper hacker in the favorable sense -- Allan's a tinkerer.
The name Allan Hugo didn't come about from my usual process of raiding myths and legends. I actually scanned my parents' set of great books; "Hugo" is from Victor Hugo. I couldn't find a first name I liked that way, but I then thought of Edgar Allan Poe's "The Raven". "Edgar" and "Poe" would have been too obvious, but "Allan" was perfect. (Allan's lady friend Ellen Robinson is from my bookshelf -- Ellen Kushner and Kim Stanley Robinson.)
I then brainstormed exactly what technological trickery would do. I fleshed out the basic character ideas, like the fact that he loves jazz but has a day job engineering other people's music. Finally I wrote up his history, adding a lot of bits that sounded right as I went.